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Roulettor - Tutorial

The main window Roulettor is divided into 4 parts:

Input Panel

This panel allows you to enter the numbers that have just been drawn. Just click on the number of your choice and it will be immediately added to the result grid.
For those who play online roulette with a real croupier, you can even add his name on the board. To add a new croupier, simply click on the button New and select him in the list.
You can also let the computer create its own random numbers by clicking on the button Random(s) spin(s). You can create up to 100000 draws in one click!
The button Undo erases the last spin..

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Results grid

The result grid allows you to have an overview of the last numbers drawn. The grid contains the following columns: Date Time, Croupier, #, Numbers, E-O, L-H, Col, Doz, Spins last appeared and Gap.
The gap is the distance between the two numbers of the last and the before last spin on the wheel (distance measured clockwise). This could be useful in indicating if the croupier is regular between each spin.
To change columns, click on the buttons at the bottom of the grid.

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Setting statistics


Roulettor allows you to configure up to 9 different statistics.
The parameters of each of them are saved automatically. You can analyze all draws from a spin to another or only the last n spins.
For any chosen period, you can filter your statistical analysis for example only spins after a certain number or any other type of bet. If the field beside the type of bet is left blank, the program takes into account the last bet to calculate the statistics.
You also have the possibility to analyze only the spins from the dealer of your choice.

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Various statistics and Bet Management

Wheel   Layout   Simple odds   Columns and Dozens   Lines   Streets   Digits   Corners   Splits   Numbers   Summary  

Wheel



The Wheel "tab" displays a unique view of the cylinder of the wheel. The number of draws of each number is represented by a gradation from white to black. The more the number comes out, the more the color is dark. On this tab, there are also three grids, the one located at the bottom of the wheel shows statistics by sector of the wheel . The grid on the right of the wheel represents gaps. The final grid analyzes spins last appeared. On each of these grids, you can sort out the way you like by clicking at the top of the column.

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Layout



This tab displays the roulette layout in various forms. The first four show the numbers in their sequential order. The second four represent the numbers according to their position on the wheel. The last four are four magical squares, where each line, each column and diagonal add up to 111.

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Even Money



Even money tab displays Red - Black, Even - Odd, and High - Low statistics. The top grid works in the same way as other grids, you can sort out the way you like by clicking at the top of the column. The first chart shows the frequency of each Even money bet. The second shows the number of draws since the last occurrence of any of these bets. The blue curve represents the largest gap occured.

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Dozens and Columns

The Dozens and Columns tab is the same as that of simple opportunities but applied to the columns and dozens.

Lines

Same as the Even Money statistic but for the lines.

Streets

Same as the Even Money statistic but for the streets.

Digits

Same as the Even Money statistic but for the digits.

Corners

Same as the Even Money statistic but for the corners.

Splits

Same as the Even Money statistic but for the splits.

Numbers

Same as the Even Money statistic but to the numbers.

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Summary



This table is a summary for all types of bet. For every spin, the programm adds up a number of points for each number. This number of points simulates how much you would have won if you had bet on every possible bet of this number. The column Total is the sum of points for each bet The column spins last appeared shows the number of spins since the last time a number appeared The column neighbours calculates a sum of points in relation to the wheel. For example if 17 comes out, it will obtain 18 points, its direct neighbours 34 and 25 will obtain 17 points, numbers 6 and 2 will obtain 16 points etc.. The column ratio is the quotient of the total number of points divided by spins last appeared

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